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An Introduction to Modelling In this unit pupils learn that a computer can be used to represent real or fantasy situations. They understand that the representation is not an exact replica of the original. They discuss the main differences and similarities between a representation and the original. They create their own representations of real or fantasy situations. Pupils should be able to apply what they have learnt in this unit when exploring adventure programs or simulations.
The Boat
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This is the first of three My World files that represent the real world as a model. Pupils listen to a story, and recreate a boat, based on the information that they heard when the story was read.
In this second lesson, pupils draw a map to show the location of the hidden treasure. An X marks the spot.
In the third lesson, pupils sort out the treasure into those items that are valuable, and those that are not. What is valuabe in one situation, is not necessarily valuable in another.
Using Stamps|Based on the topic of Fairy Tales, this resource adds a custom file to your Dazzle program. It includes two backgrounds and seven stamps. The toolbar provides pupils with only those tools required to complete the task. There are two versions of the custom files, one for Dazzle and one for Dazzle Plus. Re-style the Golden Mile!|
Make your own design for Blackpool sea front. Choose how many ice cream shops, sandcastles, funfairs and donkeys. Pupils can design their own Blackpool with a new flash game from the BBC Lancashire web site.
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