LGfL ICT Curriculum Website

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24th May 18

Mathematics (Specific Area)
ICT has the potential to motivate children and stimulate their enthusiasm for, and understanding of, mathematics.  
The first table shows how ICT can integrate with the Early Learning Goals; the second table gives examples of online activities.

Early Learning Goals

ICT Skill   

Suggested activities

 Numbers:children count reliably with numbres from 1-20, place them in orderand say which number is one more or one lass than a given number.

          Explore the commands needed to control a range of electronic toys.




         Collect information by taking photographs or collecting objects.

         Begin to sort, classify or group various objects progressing from practical activities to the use of ICT.   

        Use ICT to sort and sequence objects on a screen or interactive whiteboard.

         Produce simple pictograms with help.

         Explore toys that simulate control devices e.g., traffic lights, scanner, microwave, cash tills, with the intention of finding out how it works.

         Control simple games on-screen using the arrow keys.

         Explore simple simulations and find out ‘what happens if…’

  • Give children opportunities to take pictures of different items (e.g. shoes, toy cars, minibeasts), and then sort them either by printing out, transferring to the IWB, or making a display.
  • Transfer practical activities (e.g. sorting fruit in the shop) to the IWB, demonstrating how pictures can be sorted and the information saved more easily than with real objects.
  • Collect class data (e.g. eye colour, favourite toys etc.) and make a pictogram on the IWB.
  • Online sorting activities:
  • Put pictures of objects on the IWB, and allow the children to move and sort them in different ways.
  • Use a Bee-bot with a numberline.
  • Play games that use the arrow keys (e.g. Beep; Bee-bot lesson activities).
  • Charlie Chimp activities (e.g. choose the right sized elephant).
  • Free play with programs such as My Modelling Toolkit1.

         Use a paint program or interactive whiteboard software to make marks using simple tools, including changing brushes, fill, colour, and stamps, to communicate their ideas.    

          Interact and explore their environment using multimedia equipment, including digital cameras, video cameras, microscopes, webcams and visualisers to capture still and moving images.

  • Use a paint program to draw different shapes, altering the sizes.
  • Make a picture out of shapes on the computer using a drawing program.
  • Take pictures of different shapes around the school.
  • Look at photographs or videos of the local area and spot shapes.
  • Online shape games:



         Use a variety of electronic toys in play situations, e.g., dance mats, Bee-bots, and remote control toys, using basic directional language.

         Explore the commands needed to control a range of electronic toys.

  • Use a variety of programmable toys to encourage children to think about position and space, and use the appropriate vocabulary.


Children count reliably with numbers from 1-20, place them in orderand say which number is one more or one less  then a given number.


They solve problems including doubling, halving and sharing.


Use everyday language to talk about size, weight capacity, position, distance , time and money to compate quantities and objects and to solve problems.



Key to Bullet Points


Text and Multimedia Images, Video and Animation Sound
Electronic Communication Digital Research Data Handling
Datalogging Logo and Control Simulations and Modelling

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